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HW Fest Fic: House Rules

  • May. 9th, 2006 at 12:29 AM
adorable
Title: HOUSE RULES
Author: Mer
Rating: G
Words: 2867
Prompt: #89. Wilson and House playing games between cases, such as Chez Geek and Scrabble. Cameron, Chase, and Foreman would be allowed to join if the games allow for or require more than two players.
Disclaimer: I own the Season One DVD, but that’s about it.
Notes: I’m afraid I’m not familiar with Chez Geek, but I thought the substitute game fit well with the community header…Again beta’d by the lovely Jo, who also bought me the pyjamas many, many years ago.

Gregory House’s life is marked by extremes of pain and numbness, curiosity and boredom. The Vicodin numbs the pain and makes the curiosity possible, but it can’t do anything to solve the boredom. He has his remedies for that malady – video games, music, soap operas – but the only things that consistently help are work and Wilson. Unfortunately, House’s workdays too often consist of bursts of frenetic activity interspersed with long periods of waiting. That’s where Wilson comes in.

James Wilson is, on the whole, a busy man. He has a large department to run, as well as patients who can’t be fixed with a clever diagnosis and the latest wonder drugs. Even so, there are gaps in his days: half an hour between meetings; waiting for test results and labs; lunch hours and coffee breaks. He prefers to spend his free time in the Diagnostics office, which suits House just fine. Wilson is surprisingly entertaining for a man who wears a pocket protector.

Few people at Princeton-Plainsboro see the side of Wilson that House treasures. They don’t look past the starched white lab coat and the perfectly pressed suit to the mischievous boy hidden inside. They are impressed by his publications and professional honours, but none of them have seen Wilson’s jaw drop when presented with Monster Truck tickets.

House hates the lab coat and the suits – he really hates the ties – but he looks past the protective colouring. He respects Wilson, but he adores Jimmy. Wilson pokes and prods him into taking care of himself, signs his prescriptions with a disapproving sigh, lends him money and pays for his lunch. Jimmy lies for him, covers for him, loses his job for him.

Jimmy plays with him.

They now play games with the same fierce competitiveness that used to infuse their golf or tennis matches. Sometimes they sneak down to the paediatrics ward and play foosball or table hockey until the duty nurse kicks them out. When they play table hockey, House has to endure Wilson's rambling memories about the game he had when he was a boy and how his brother never let him be the Flyers. House pretends not to listen, but since Wilson's revelation about his missing brother, he pays careful attention to all Wilson's childhood stories.

"We used to watch the Hockey Game of the Week on Sunday afternoons," Wilson says, flicking the puck down into House's end. "After the second period I'd run upstairs and put on my Peter Puck pyjamas to watch the cartoon in the intermission. It was the one day of the week my parents could get me ready for bed early."

"Weren't you just cute as a button," House sneers, gathering the puck from behind the net. He would never admit it, but the image of a tiny James Wilson scampering about in cartoon pyjamas is strangely endearing. And perfect blackmail material. "I'll have to ask your mother if she has a picture of that so I can post it to the hospital intranet.”

Wilson ignores that, as he ignores most things House says, and intercepts the puck in front of the net, slipping it past House's goalie. When he dances around the room celebrating his victory, he looks exactly like a six-year-old boy. It's almost worth the loss.

Other days they hole up in House's office, improvising elaborate games to pass the time. House has enough gadgets and toys in his office to entertain a kindergarten class, but they prefer inventing their own diversions. Cuddy once threatened to audit House’s office supply orders after she walked into a skeet shooting match involving mini-discs, elastic bands and marbles. Fortunately, Wilson has a contact in accounting.

When they get bored with beating each other, they invite House’s fellows to join a game. Wilson thinks it’s a positive team-building experience, but he’s the kind of boss who remembers everybody’s birthday and brings pastries for the staff lounge.

“They never win,” House points out. “How could it be a positive experience?”

“It’s not whether you win or lose,” Wilson replies, trying hard to keep the corners of his mouth from twitching upwards. “It’s how you play the game.”

“Chase plays Scrabble like he just got off the boat. He flushed all the ‘z’s down the toilet and sulked for days when we wouldn’t let him spell ‘color’ with a ‘u’.”

“We could hardly let him have another letter.” Wilson’s team-building intentions don’t extend into the actual game. He’s more ruthless than House when it comes to winning.

Most of the games they play with House’s team end, if not in tears, then in frustration – and the occasional trip to the nearest toy store to replace damaged goods. And yet they’ve never refused an invitation to play. Wilson calls it a triumph of hope over experience (and he would know). House decides it’s simply more interesting than sitting around filling in crosswords.

Foreman and Cameron are doing just that when Wilson pokes his head through the conference room door, a box under his arm. It’s after hours, but they’re waiting to see whether their latest patient will respond to treatment. “Guess what I found?” he proclaims. House recognises the mischievous grin on his face. Jimmy is in the room.

“The lost civilization of Atlantis?” House muses. “The fountain of youth? That at least would explain your freakishly boyish looks.”

“Better,” Wilson replies, looking even more boyish than usual. “Risk.” He drops the box on the table.

It is all House can do to keep himself from rubbing his hands together in glee. “Where did this come from? I thought you threw it out after I redrew the map to modern-day borders.”

Wilson’s eyes narrow and House remembers that Wilson had owned that game since he was a boy and he wasn’t pleased by House’s vandalism. “I did,” Wilson replies, leaving no doubt that past transgressions have been neither forgotten nor forgiven. “This belongs to one of my patients.”

“You stole a board game from a cancer kid?” Cameron asks, shocked.

Wilson’s smile fades away altogether. Cameron won’t be getting any breaks tonight. “I didn’t steal it,” he replies defensively. “He loaned it to me. I have to bring it back tomorrow. So put your markers away,” he warns House.

“That’s hardly enough time to plan and execute world domination.” Actually if past games and past fellows are any indication, it’s more than enough time. Fortunately Chase drew the short straw and is sitting with the patient. He’s never forgiven House for not letting him keep Australia the last time they played Risk. House suspects that was the real reason for the Vogler betrayal.

“No mission cards then,” Wilson suggests. “And house rules, of course.”

“What are house rules?” Foreman asks suspiciously.

“Whatever rules I make up. How much time do you have?” House asks Wilson.

Wilson glances at his watch. “Board meeting at 7:30.”

“Less than two hours. No time for subtlety.” He looks at Cameron appraisingly. Her devotion is usually annoying, but in this case it might come in handy. “Probably won’t even need it.”

Wilson’s smile turns predatory. “Shall we roll to go first?” he suggests.

"Age before beauty," Foreman smirks.

Wilson just shrugs. "I go second either way."

"I think you're selling yourself short, Jimmy," House leers.

"Aw, do you think I'm prettier than Cameron, Greg?" Wilson replies, leering back. Shock the children is one of their favourite side games.

“You bet, baby.” House isn’t entirely joking. Cameron is beautiful, but half the time the effect is ruined when she opens her mouth. House never knows whether smart and sassy Cameron or whiny, self-righteous Cameron is going to show up. Of course the same can be said of Wilson, but House likes those odds better.

Foreman rolls his eyes, but Cameron can be a good sport. "There are women who would kill for your cheekbones," she tells Wilson. She looks closer. "And those lips. That's just not fair."

“You should have seen him when he was your age,” House confides. “Put him in a dress and he would have looked like a young Audrey Hepburn.” He watches Cameron process that information and apply it to Wilson, who blushes under her scrutiny. "Back off, Cameron," House warns. "He's off-bounds." He's not sure if he's protecting Cameron or Wilson. Or the balance of the universe. All that earnest caring crashing together would surely cause a rupture in the space-time continuum. He hands out the pink armies to Cameron, the black set to Foreman, the green one to Wilson, and snags blue for himself. They match his eyes.

”It’ll be faster if we deal out the countries to divide the board,” Wilson suggests, changing the subject and dealing ten cards to each player. He gives the two extra cards to House and himself. “Seniority,” he explains, when Foreman looks like he’s about to protest. “Everybody starts with thirty armies. Place one on each of your territories and spread the rest out.”

They wait until Foreman and Cameron have finished placing their armies, holding their cards in front of them like a poker hand. “Venezuela for Indonesia?” House suggests and they switch cards.

This time Foreman does protest. “You can’t do that!”

“House rules,” House replies smugly. “Limited trading between allies is allowed until a country is occupied.” He smirks and starts laying down armies. If he didn’t know better, he’d think Wilson had stacked the deck. Nobody has an obvious advantage, but he can already tell that it will only take a couple of rounds for Wilson to control North and South America, by which time he’ll have Africa, Australia and most of Europe sewn up, leaving Cameron and Foreman to bleed their armies away fighting for Asia. There’s almost no point in playing. He reminds himself that it’s the journey that matters, not the destination. Particularly when the first stop is crushing Foreman’s spirit.

“By the way, Cameron,” Wilson says casually. “One of my residents is going to be a theme editor for Virtual Mentor. I showed her your article and she’s interested in building an issue around informed consent. I thought maybe you could meet with her. She’d really value your input.”

Years of practice allow House to keep a straight face, but only barely. He has to look down, though, as the expression on Foreman’s face shifts from amusement to chagrin when he realises what Wilson has done. Foreman and Cameron might have had a slim chance of survival if they joined forces, but Wilson has just stoked the fires of vengeance in Cameron’s heart, while making himself golden in her eyes. There’s a chance, of course, that Cameron will remember how angry she was with House as well, but House knows Wilson has his back – or at least his frontiers.

Wilson winks at him and suggests that they start in reverse age order. No one is surprised when Cameron ignores Wilson’s temporary vulnerability in North America and attacks Foreman in Kamchatka. She takes that as well as Yakutsk and Mongolia, but everyone knows you never get involved in a land war in Asia.

Even Foreman, who tries to take Indonesia from House. House wonders if he’s making a statement – Foreman doesn’t have any territories adjoining Venezuela – or if he’s just trying to delay the inevitable by hunkering down in Australia. They’ll never know. Foreman is forced to retreat and turns on Wilson in Quebec. House can only assume that Foreman doesn’t know Wilson went to McGill. Wilson retaliates against this attack on the home of his alma mater by slaughtering Foreman’s forces in North America and then conquering South America. The first round ends with House taking Eastern Australia and New Guinea for the continent and whittling down Cameron and Foreman’s armies in Africa.

Cameron finishes Foreman off in Asia, but then makes the tactical error of attacking House in Siam. She doesn’t really have any choice, but unfortunately she’s given Wilson the excuse he needs to ignore Foreman’s holdings in Europe and attack Cameron through Alaska. It won’t do to let Cameron hold Asia for reinforcements, but House knows that Wilson’s ruthlessness is curbed by a misplaced sense of chivalry.

“I’m a lover not a fighter,” he joked the one time House called him on it, but House knows it wasn’t really a joke. Fortunately, Wilson’s loyalty overrides his quaint chauvinism every time.

In fact, once Wilson consolidates North America, wiping Cameron out in Alberta and the Western United States without any qualms, he conquers Kamchatka, but merely moves in a nominal force. House knows it’s because he wants the opportunity to conquer the territory again. Wilson loves saying, “Kamchatka.” When it comes time for tactical redeployment, he takes his excess armies in North Africa and gives them to House in Egypt.

“You can’t do that,” Cameron objects. She’s vulnerable through the Middle East.

“House rules,” House chirps.

“So I could give Cameron my reinforcements to hold you off?” Foreman asks. It’s not as if they’ll do him any good at this point.

“Not unless you can produce a ratified treaty to that effect.” The most important House rule is that a House rule can only actually benefit House – and, by extension, Wilson.

“And you can?” Foreman retorts with uncharacteristic naïveté.

“As a matter of fact…” Wilson pulls a tied scroll from his jacket inside pocket with a flourish. “Article V.” His expression is grave – one would almost think he was arguing before the UN Security Council – but anyone who knows him can see the mirth dancing in his eyes.

Foreman knows him, because he is smiling ruefully even before he unrolls the scroll. “The Treaty of Princeton-Plainsboro,” he reads aloud, swallowing a laugh before passing the scroll over to Cameron. He shakes his head. “That explains a lot.”

Cameron’s irritation fades as she reads the paper. She spreads it out on the table and House can no longer keep back a smile when he sees the familiar parchment, printed in Copperplate Gothic.


THE TREATY OF PRINCETON-PLAINSBORO

Signed and duly ratified by:
The Esteemed Leader of the Kingdom of Wilson, His Most Charitable Highness James Wilson
The Greater Glory of the Empire of House, His Exalted Majesty Gregory House

The following articles form the basis of the Treaty of Princeton-Plainsboro:

I) Signatories to the Treaty shall be the legal representatives of the Kingdom of Wilson and the Empire of House.

II) The terms of the Treaty shall take effect from the date of ratification and shall be automatically renewed on a yearly basis, barring any future agreements that take precedence.

III) Upon ratification, the Kingdom of Wilson and the Empire of House agree to enter into an exclusive alliance in all arenas of internal and external relations, including, but not limited to Risk, Diplomacy, Department Head meetings and hospital betting pools.

IV) Any attack upon one signatory of the Treaty shall be deemed to be an attack upon both signatories.

V) The signatories undertake to offer material support, where possible, in all endeavours embarked upon by either party.

VI) Any breach of the Treaty shall result in public humiliation in a manner to be determined by the injured party. Continued and blatant flaunting of the terms shall result in the unilateral abrogation of the Treaty and the alienation of the offending party.



“Why are we even playing?” Cameron complains. She is smiling, though.

“We have to have somebody to defeat,” House replies, as if explaining the obvious. “Conquering the world requires someone to be conquered.”

Foreman frowns. “So you were just going to stop playing once you knocked us out? No end game?”

“End game’s boring. There’s no strategy to it, just luck of the dice.” Except House can already tell that Wilson is poised to sweep through Europe and Africa and his fondness for saying “Kamchatka” guarantees an eventual attack on eastern Asia. The game is Wilson’s and they both know it.

“It will take too long anyway,” Wilson adds, glancing at his watch. “I should prepare for the board meeting. I’ll leave the game, though, and you three can duke it out.”

House rolls up the treaty and ties the red ribbon back around it. Velvet, he notes. God is in the details. The paper appeared on his desk one morning, after House made an off-hand comment about the hospital board being worse than 19th century Europe for entangling alliances. He has to hand it to Wilson. When something grabs his attention, he always follows through. He supposes it’s a strength in an oncologist. “Lock this back in the safe,” he tells Wilson. “We wouldn’t want it to fall into the wrong hands.”

“God forbid,” Wilson replies, his eyes dancing. “It could spark an international incident.” He sketches a quick salute and takes his leave, tapping the scroll against his leg as he walks away. House can almost see him shift back into responsible doctor mode.

His departure leaves a vacuum in the room. Foreman and Cameron glance at each other. Without Wilson as a buffer, the idea of playing a game with their boss is absurd. Foreman picks up his newspaper and Cameron murmurs that she’ll check on the labs.

House is already bored.

Tags:

Comments

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[info]spacefall wrote:
May. 9th, 2006 07:54 am (UTC)
Hurrah! Love the treaty :D
[info]mer_duff wrote:
May. 9th, 2006 08:05 pm (UTC)
Thanks! It's even better in Gothic Copperplate...
[info]descrime wrote:
May. 9th, 2006 07:59 am (UTC)
Oh My God!! This was incredible. It was absolutely perfect from start to finish. I've never read a funnier House fic. I absolutely love House and Wilson in this (and the Chase jabs were hilarious).
[info]mer_duff wrote:
May. 9th, 2006 08:08 pm (UTC)
Thank you! I wasn't sure if I could pull it off, so I'm glad it didn't disappoint. Poor Chase - he even gets picked-on off-screen/page.
[info]daasgrrl wrote:
May. 9th, 2006 09:41 am (UTC)
Wonderful. I can't help thinking I would have found it even funnier if I actually knew how to play Risk, but it was great anyway. I enjoyed House's "subtle" colour choices for the armies, and Wilson's tactics. Also adored Chase's Scrabble tantrums. Bloody 'z's :)
[info]mer_duff wrote:
May. 9th, 2006 08:16 pm (UTC)
I haven't played Risk in years (I downloaded a version for a free trial, just to refresh my memory), but I've never forgotten the games I played in high school. If Chase had been thinking strategically, he would have sacrificed the 'u's for the 'z's. Better point score, even if the words are spelled wrong :)
[info]rosewillread wrote:
May. 9th, 2006 12:29 pm (UTC)
Fic: House Rules
Wonderful.
Great picture of House and his endless quest to fight boredom. And great Wilson. That with him there it works, and it doesn't when he's not. And the treaty. And Kamchatka. And House redrawing the board.
The way the details add up together is wonderful.

"Age before beauty," Foreman smirks.
Wilson just shrugs. "I go second either way."

*loves*

And so much Chase love. “Chase plays Scrabble like he just got off the boat. He flushed all the ‘z’s down the toilet and sulked for days when we wouldn’t let him spell ‘color’ with a ‘u’.” And when he plays Risk. Hee!
[info]mer_duff wrote:
May. 9th, 2006 08:25 pm (UTC)
Re: Fic: House Rules
Thanks! It was fun to write, but I wasn't sure it would work outside of my twisted imagination.

The only thing better than saying "Kamchatka" is saying "Yakutsk from Kamchatka." Fortunately my permanent ally agreed, so we'd trade off the territories to be able to say it at least once a round.

Fortunately Chase is easy to love even when he's not actively participating. Unfortunately the writers seem to agree (though tonight looks more promising).
[info]cenori wrote:
May. 9th, 2006 02:22 pm (UTC)
You insanely brilliant person, you. :)
[info]mer_duff wrote:
May. 9th, 2006 08:26 pm (UTC)
I'll agree with the insane part :)
(no subject) - [info]cenori - May. 10th, 2006 12:25 pm (UTC) Expand
(no subject) - [info]mer_duff - May. 10th, 2006 09:27 pm (UTC) Expand
[info]montycrowley wrote:
May. 9th, 2006 02:39 pm (UTC)
And in other news, Mer Duff has succeeded His Most Charitable Highness James Wilson for possession of the highly coveted title of "God."
[info]mer_duff wrote:
May. 9th, 2006 08:27 pm (UTC)
Does that mean I no longer believe in my existence? :)
[info]somedayvet wrote:
May. 9th, 2006 03:13 pm (UTC)
Brilliant. The images of little six year old Wilson in his pajamas was just too cute. The treaty was perfect, and totally something they would do. Those silly boys. The whole fic left me giggling insanely.
[info]mer_duff wrote:
May. 9th, 2006 08:33 pm (UTC)
Thanks! I bet young Jimmy really was cute as a button. I love it when we get to see their playful side on the show (their quarters field goal game still makes me grin), so it was fun to write.

Perfect icon!
[info]bironic wrote:
May. 9th, 2006 03:20 pm (UTC)
Kamchatka
So much fun! I love the lighthearted, devious interactions between House and Wilson and the way they gang up on everyone by default. It completely wouldn't surprise me if they really had a written treaty hidden away somewhere. (And aw, although it's humorous, there's so much betrayed by those stipulations -- the stuff we saw in "House vs. God" and "Babies and Bathwater" being the most obvious examples.)

Too many good lines to repeat, so here's just one:

He reminds himself that it's the journey that matters, not the destination. Particularly when the first stop is crushing Foreman’s spirit.

Hee! Thanks for writing this.
[info]mer_duff wrote:
May. 9th, 2006 09:18 pm (UTC)
Re: Kamchatka
Thanks! Bros before hos! I was thinking of "Babies and Bathwater" in particular when I wrote the treaty, but it always struck me that Wilson didn't rat Cameron out in "Spin" until House complained about Stacy watchdogging him.

[info]genagirl wrote:
May. 9th, 2006 03:43 pm (UTC)
There are about a gazillion brilliant lines but they can all be traced back to this one: Jimmy plays with him. I loved this so much, it's so playful but says so much about House, his relationship with Wilson and the "real" Wilson under his professional persona. *mems*
[info]mer_duff wrote:
May. 9th, 2006 09:19 pm (UTC)
Thanks! I think you see the real heart of their friendship in those moments on the show when you see them play.
[info]ghleanna wrote:
May. 9th, 2006 05:35 pm (UTC)
oooh, i loved this! I absolutely love Risk which made it all the better.
but everyone knows you never get involved in a land war in Asia
hehe so true.
[info]mer_duff wrote:
May. 9th, 2006 09:23 pm (UTC)
And never go in against a Sicilian when death is on the line :)

I crushed many an opponent in Risk, back in the day (thanks to a strong alliance)...
[info]gaffsie wrote:
May. 9th, 2006 05:49 pm (UTC)
This was an amazing fic. Very funny, and yet the characters were IC. That's pretty rare in this fandom.

Favourite quote (but there were many more): "He’s never forgiven House for not letting him keep Australia the last time they played Risk. House suspects that was the real reason for the Vogler betrayal."
:D
[info]mer_duff wrote:
May. 9th, 2006 09:27 pm (UTC)
Thanks! There's so much humour on the show (hidden amidst the drama and angst) that the path was easy to follow.

I mean, really. House would be crazy to let Chase keep Australia :)
[info]viva_fiasco wrote:
May. 9th, 2006 06:28 pm (UTC)
You know that they totally have a treaty like that stashed somewhere. XD

This's completely adorable. :D :D :D
[info]mer_duff wrote:
May. 9th, 2006 09:58 pm (UTC)
Thanks! They're pretty adorable when they play, so how could I resist?

I actually have a version of that treaty stashed somewhere - it's probably a violation of the protocols to have adapated it for the story, but my counterpart never officially signed, so I figured it was fair game :)
[info]hannahrorlove wrote:
May. 9th, 2006 06:47 pm (UTC)
I laughed out loud at this. Not LOL, but literally laughed out loud. Excellently done.
[info]mer_duff wrote:
May. 9th, 2006 10:00 pm (UTC)
Thanks! I'm thrilled it made you laugh. That's the best kind of validation.
[info]crieshavoc wrote:
May. 9th, 2006 06:52 pm (UTC)
Hi. I'm popping out of lurkdom to say that you're amazing.
[info]mer_duff wrote:
May. 9th, 2006 10:02 pm (UTC)
Thank you!
[info]pennycase wrote:
May. 10th, 2006 03:24 am (UTC)
Dude, excellent interaction. You make me want to play Risk.

The Esteemed Leader of the Kingdom of Wilson, His Most Charitable Highness James Wilson
The Greater Glory of the Empire of House, His Exalted Majesty Gregory House


*dies*

(BTW, I LOVE YOU. Have my children?)
[info]mer_duff wrote:
May. 10th, 2006 08:42 pm (UTC)
Risk rules - but I always found a lot of the pleasure depended on whose spirit you were crushing (I mean, with whom you were playing).

I'm afraid I'm saving my rapidly aging eggs for Little Jimmy's swimmers :)

[info]extrabitter wrote:
May. 10th, 2006 05:27 am (UTC)
Risk was my favorite board game as a kid, at least in part because "Kamchatka" is fun to say, so I have no choice. I must love this. :)

I haven't loved a piece of House fan fiction this much in a long while.
[info]mer_duff wrote:
May. 10th, 2006 08:56 pm (UTC)
Thanks! I love it when childhood memories play to my advantage :)

I think if all place names were as fun to say as "Kamchatka," I would have participated in geography classes more.
[info]evila_elf wrote:
May. 10th, 2006 05:34 am (UTC)
He respects Wilson, but he adores Jimmy.
Awww!!
everyone knows you never get involved in a land war in Asia.
You rule!!

Lovely. Absolutely lovely!
The treaty was hilarious, as was the game. I think I need to go learn how to play it, hehe :D
[info]mer_duff wrote:
May. 10th, 2006 09:11 pm (UTC)
Thank you! The treaty (or at least articles I, II and VI) was something I'd drawn up ages ago to regulate communications with a friend, but it's been languishing for years in his Office of Extraterritorial Rulings, so I decided to give it new life.
(Anonymous) wrote:
May. 10th, 2006 06:33 am (UTC)
This was brilliant. They really are at their most adorable when they're playing games! The treaty was great, and Wilson's subtle manipulation of Cameron was a great character moment.
"Jimmy plays with him"... awww.
[info]mer_duff wrote:
May. 10th, 2006 09:14 pm (UTC)
Thanks! After "House vs. God," I couldn't resist letting Wilson use his "gift".
[info]mikhyel wrote:
May. 10th, 2006 09:58 pm (UTC)
“You stole a board game from a cancer kid?”
Hehehe. I've been close before, but this is the first fic that ACTUALLY got me kicked out of the public library for laughing too loudly. Fabulous.
[info]mer_duff wrote:
May. 11th, 2006 06:43 am (UTC)
Thanks! Love your icon!
I suppose I should feel guilty for causing you to get kicked out, but I keep flashing on the library scene from "The Music Man" (with RSL as Harold Hill, of course).
[info]savemoony wrote:
May. 10th, 2006 10:06 pm (UTC)
You RULE!
[info]mer_duff wrote:
May. 11th, 2006 06:36 am (UTC)
The world! Wait, no, that's House and Wilson. But I enable them...
[info]yeezan wrote:
May. 11th, 2006 07:11 am (UTC)
I just realize that some of my favorite House fictions are from you after linking to your LJ, including this one. It is a well written, terrific story, and you are an awesome writer.
[info]mer_duff wrote:
May. 11th, 2006 09:52 pm (UTC)
Thank you! I'm glad that you've enjoyed the stories. It's nice to be able to give them a life outside my head :)
(Anonymous) wrote:
May. 11th, 2006 05:27 pm (UTC)
This is terrific! So many funny lines and images!

“Chase plays Scrabble like he just got off the boat. He flushed all the ‘z’s down the toilet and sulked for days when we wouldn’t let him spell ‘color’ with a ‘u’.”

“You stole a board game from a cancer kid?” Cameron asks, shocked.

He’s never forgiven House for not letting him keep Australia the last time they played Risk. House suspects that was the real reason for the Vogler betrayal.


The Risk game is priceless! Kamchatka LOL! And the signed treaty is so perfectly ten-year-old boys, which is to say so perfectly House & Wilson!

Thank you for writing this and putting it up!





[info]mer_duff wrote:
May. 11th, 2006 09:55 pm (UTC)
Thank you for reading and taking the time to respond! I'm still a ten-year-old tomboy at heart, so it wasn't too much of a stretch :)
[info]usomitai wrote:
May. 13th, 2006 01:07 pm (UTC)
I cannot even begin to tell you how awesome this is!
[info]mer_duff wrote:
May. 14th, 2006 03:43 am (UTC)
Thanks! I'm glad you enjoyed it.
[info]leaper182 wrote:
May. 13th, 2006 05:43 pm (UTC)
(Came here by way of [info]elynross's most recent post, where someone mentioned you had a Wilson-in-scrubs icon, and I found this fic)

Ohhhh, I love this fic so much. The treaty had me laughing out loud, and yet, it's so typically THEM. Not only that, but there was slashy leering going on! One-sided, sure, but still! It was there! *points like a five-year-old at the leering*

So much love!
[info]mer_duff wrote:
May. 14th, 2006 03:47 am (UTC)
Ha! Yes, I have much love for my icon, considering it was a crappy screen cap off my crappy DVD software. But the scrubs and the forearm porn make me very, very happy.

I'm glad you enjoyed! I'm pretty sure they were both leering :) Perhaps not as slashy as it could be, though.
[info]epicet wrote:
May. 17th, 2006 05:24 am (UTC)
This was just amazing! Risk is just such a House-and-Wilson game, because of all the strategizing and plotting and guh, I love it. The parallels between the game and life and how House draws those connections... serious stuff under a humourous overlay. Lovely.


And now I'm sitting here staring at Risk.... why must it be after midnight? I want to call my friend and make her come across the street to play with me.
[info]mer_duff wrote:
May. 18th, 2006 12:12 am (UTC)
Midnight Risk is the best!

I'm glad you enjoyed. I wanted to write something fun, but I didn't want it just to be fun, if that makes any sense. But Risk makes a nice metaphor for relationships - or it certainly helped define them the way I used to play :)
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